My next set is designed to totally wreck a longstanding truth: Divine attribute monsters are an exclusive club where a total of 4 monsters are members, and a certain level 4 monster can be a member of this club if he chooses. I call this set Lesser Deities. it is full of low level Divine monsters that all have a cost except for certain few, there must be a specific Field Spell in play in order to keep them alive because their divine power is strong, but not quite strong enough to last when your turn is over, and even then this not always the case, one of these monsters cannot survive at all without the Field Spell, and a few can survive without it.
The first card is the heart of the deck: Temple For Lesser Deities
This is the power source for most of the "Lesser Deity" monsters, it also gives an attack boost
The next card is: Lesser Deity - Luck
She is a Level Five Spellcaster that protects all other cards you control from card effects while she is on the field, she also allows you to roll a six-sided die once, and you get an effect based on the number rolled.
The next card is: Lesser Deity - Wealth
She is a Level 4 Psychic that has the same effect as Cure Mermaid, plus the ability to allow you to activate spells/traps even if a card on the field that your opponent controls would prevent you from doing so.
The next card is: Lesser Deity - Revenge
It is a Level 4 Machine that searches for a DIVINE monster with less than 1500 ATK when it is destroyed in battle, and Special Summons it to the field in Attack Position. You can also activate an effect while it is in the Graveyard. You can select 1 card in your Graveyard for each Lesser Deity - Revenge, and shuffle them into your deck, this effect can only be used once per Revenge, and the effect resets if revenge leaves the Graveyard.
The next card is: Lesser Deity - Love
She is a Level 2 Fairy Tuner monster that negates the negative effect of a Lesser Deity Synchro monster when she is used for the synchro summon of a Lesser Deity.
The next card is: Lesser Deity - Aggression
He is a Level 6 Dinosaur that deals piercing damage.
The next card is: Lesser Deity - Joy
She is a Level 3 Warrior Tuner monster, that changes the Original Attack of a Lesser Deity Synchro permanently when use for the snchro summon of a Lesser Deity.
The next card is: Lesser Deity - Friendship
She is a Level 2 Thunder that when she is flipped, she is not destroyed as a result of battle if other Lesser Deity monsters are face-up. You can also place 1 card that you control on top of your deck to treat her as a double tribute for the tribute summon of a DIVINE monster, you can also treat this card as two monsters for a Divine Synchro, or a Divine Xyz.
The next card is: Lesser Deity - Fear
He is a Level 1 Insect that destroys a monster that destroys him when he is flipped. He allows you to tribute summon on the same turn he was normal summoned.
The next card is: Sacred Talisman
This equip spell card is like Instant Neo Space, but for Lesser Deities
The next card is: Reviving Ritual
This card is like Monster Recovery, but it summons a monster to the field, and it costs one more discard.
The next card is: Quick Revelation
This quick-play spell card allows you to banish 2 cards from your deck, and you add them to your hand during your next turn. And you are only allowed to activate one quick revelation per turn.
The next card is: Lesser Deity - Death
He is a Level 3 Fiend Synchro monster that works like Armory Arm, but giving the target 800 ATK, and he can destroy monsters with higher attack than he does, but you still take damage. He can exist on the field even if temple for lesser deities is not on the field if he is equipped to a monster
The next card is: Lesser Deity - Sadness
He is a Level 5 Aqua Synchro monster that switches your opponents face-up monsters into the position that has their lower stat, when he is summoned.
The next card is: Lesser Deity - Wisdom
She is a Level 6 Winged-Beast Synchro monster that allows you to reveal one card in your hand to shuffle any number of cards from your hand into your deck, and draw the same number of cards, this effect can be used once per turn.
The next card is: Lesser Deity - Power
He is a Level 8 Pyro Synchro monster that allows you to activate 1 out of 3 effects when you have another face-up Lesser Deity on the field. Effect 1; you can select 1 Lesser Deity monster you control and tribute it to check your opponents hand, and choose cards to discard from it equal to the level of the monster tributed. Effect 2; You can banish 1 Lesser Deity in your Graveyard to check the spell/trap cards your opponent has face-down, and destroy cards equal to the Level of the monster banished. Effect 3; You can discard 1 lesser Deity from your hand to banish cards from your opponents Graveyard equal to the level of the monster discarded. He can exist on the field even if temple for lesser deities is not on the field.
The next card is: Lesser Deity - Pride
He is a Rank 3 Dragon Xyz monster that increases the attack power of face-up Divine monsters by 500, and decreases the attack power of all other attributes by 200. You can detach 1 xyz material to have all divine monsters gain 250 ATK. Unlike most lesser deities, he can survive at the end of your turn if temple for lesser deities is not on the field, until he is out of xyz materials, then he is just like the majority of lesser deities.
The next card is: Lesser Deity - Justice
She is a Rank 5 Zombie Xyz monster that gains attack power for each lesser deity in your graveyard, whenever your opponent would have more cards on the Field or in their hand you can detach an xyz material to activate 1 out of two effects; Effect 1; You can check your opponents Field and pick cards equal to the number of cards you control on the field, those cards stay, the rest get banished. Effect 2; You can check your opponents hand, and pick cards equal to the cards in your hand, those cards stay, the rest get banished. Her effect is similar to Pride's effect, but she also negates your opponents next battle phase if she is destroyed by her own effect.
The next card is: Return Of The Divine
This card is like Premature Burial but for Divine monsters. It negates the destroy effects of a lesser deity if they are the target of the card. If the equip is destroyed, you banish the equipped monster unless the target is a lesser deity while temple for lesser deities is on the field(if this is the case, the monster goes to the Graveyard).
The next card is: Upgraded Divine Fusion
This card allows you to substitute any number of Lesser Deities equal to the number of fusion material monsters that are listed on a divine fusion monster, you then special summon that fusion the special summon counts as a fusion summon, spells/traps, and monster effects your opponent controls cannot be activated in response to this card's activation, and the target monster cannot be effected by spells/traps and monster effects your opponent controls while temple for lesser deities is on the field.
The next card is: Hall Of The Gods
This Field Spell's name is treated as temple for lesser deities while it is on the field. All divine monsters gain 200 atk and def. And you can activate 1 of two effects during your standby phase. Effect 1; You can increase the level of all divine monsters on the field and in the hand by 1 until the end phase. Effect 2; You can decrease the level of all divine monsters on the field and in your hand by 1 until the end phase(level 1 divine monsters have their level treated as 0 even when they are on the field) .
The next card is: Lesser Angel
she is not a Lesser Deity, but she is a Level 4 Fairy that searches for Temple for lesser deities when she is discarded, if she is on the field, and temple for lesser deities is not, she is destroyed instantly.
The next card is: Guard Wolf Of Lesser Deities
He is a Level 4 Divine-Beast that treats the field as temple for lesser deities, and increases the attack and defense of all face-up lesser deities by 200.
The next card is: Retrieval Of Sacred Rites
This trap card can be activated the turn you set it. You can add 1 temple for lesser deities from your deck or graveyard to your hand.
The next card is: Lesser Ritual
This card is unique, it is a Ritual trap card, and you can activate it on the turn you set it. You use this card to ritual summon Lesser Deity - Famine, and you must tribute monsters whose total levels equal 7 or more from the field or your hand.
The next card is: Lesser Deity - Famine
He is a level 7 Plant Ritual monster that allows you to tribute 1 other lesser deity to return 1 card your opponent controls to the deck. All increases to atk and def that apply to your opponent's monsters become decreases instead when this monster battles an opponents monster, and the increases are applied to him by double the amount that the increase would have been applied. He can exist on the field even if temple for lesser deities is not on the field.
The next card is: Abundance Of Wealth
This trap card can only be activated when you control 1 or more face-up Lesser Deity - Wealths. You get to draw one card for each face-up lesser Deity - Wealth you control. An you can draw 1 extra card during your next draw phase.
the next card is: Shrouded Forest
This trap is like mirror force, but it banishes the attackers instead of destroying them, and it can only be activated while you control a temple for lesser deities on the field.
The next card is: Council Of the Gods
This trap can only be activated when you summon a lesser deity, you can special summon up to 2 monsters with the same name from your deck, and the opponent cannot negate the summons, and if the original monster would be destroyed by a card your opponent controls, negate the card that would destroy it.
The next card is: Divinity Field
This Continuous traps name is treated as temple for lesser deities while it is on the field. divine monsters gain 250 atk and def. Spell/trap cards you control get banished instead of going to the Graveyard, and during your next standby phase, after this effect activates, you can add the removed cards to your hand. your opponent cannot activate spell/trap cards as long as it remains on the field.
The next card is: Chaos Mistress - The Great Deity
She is a Level 9 Sea-Serpent Fusion monster, that can attack directly on the turn it is fusion summoned if you banish one face-up monster you control. Once per turn, you can select one of your banished monsters and place it in your hand. When she battles a monster that cannot be destroyed by battle, that card is banished, and your opponent can't activate card effects in response to this effect. When she battles a fusion or xyz monster she gains that monsters attack during damage calculation.
The next card is: Order Master - The Great Deity
He is a Level 9 Beast-Warrior Fusion monster that can send a card your opponent controls by discarding 1 lesser deity from your hand. Once per turn, you can select a face-up monster you control, and change it's battle position. When he battles a monster that cannot be destroyed by battle, it is destroyed immediately, and your opponent cannot activate effects in response to this effect. when he battles a Fusion or synchro monster, that monsters atk is halved.
The next card is: Lesser Deity - Wonder
It is a Level 1 Fish Synchro monster that can only be summoned by using a level 1 tuner, and a level 0 monster. this Synchro can be synchro summoned face-down. Once per turn, it is not destroyed by battle, and it gains 500 def when an opposing monster attacks. If it is attacked while it is defense position, it is switched to attack position at the end of the battle phase and it can only be placed into attack position by its effect, its battle position cannot be changed until the end phase of your next turn.
The final card i made is: Surprise Godly Fusion
This trap allows you to special summon a divine fusion monster during your opponents turn, and the special summon counts as a fusion summon.